"So You Want to be a Mercenary."Well, let me just say. You sir (or madame) have made a fine choice. Basically if you're a mercenary, you have the joy of working for a well run union called the Mercenary Guild. The guild collects lists of jobs and passes them out to members according to rank and general prestige. The recipient of the job is paid for their work and must give a percentage back to the guild. Don't like it? Tough. No going rogue mercenary. The guild doesn't like competition and you will be hunted like a pig hunts for truffles. Also, if the guild receives big jobs and wants to grub some money from them they will receive the payment and pass it out in small paychecks to members and organize them as a full force to complete one big mission. Essentially if we see big money, we enforce conscription. All funds belonging to members of the guild are stored in a guild bank (there is a guild bank at each guild building). This keeps your money safe for no extra charge and also should you die on a mission, it allows the guild to reclaim your money from your bank account rather than letting it go to waste when your killers inevitably rob you blind after they force a pike through your pelvis and into your kidneys and large intestine.
If you still wish to enlist (and I assure you, you're making a fine choice,) then here is the sign up sheet. Please fill it ouot in full and submit it for review. Have a nice day.
Name: Basically whatever you want but if it's something stupid, then no offense but I'll be making you change it. Basically if you give your character names like Drake, Seeker Von Hell-Licker, etc I'll politely ask you to change them. And if you name a character after yourself.... no. Just no.
Gender: Guy? Girl? Or ambiguous hermaphrodite.
Age: How old you are. Pretty simple.
Birthplace: Where you're from. Mercenaries can be from all over the place as there are guild offices just about everywhere. Don't limit yourself. Just... don't be from Mars or something like that, or from hell, or an angel..... or from some alternate dimension.
Description: Include Height, Weight, Hair and eye color. Any Defining features, clothes, build, all that good stuff.
Bio-Alterations: Well, it's set in the future. You can basically go nuts with what you do to your body. Get a hand chopped off in battle? Not a problem. Want a telescoping left eye made out of glass and physics? We have that. Want to mount some sort of laser in your finger? Yeah we can probably do that too. Just no ridiculous shit like a nuclear warhead in your wrist.
History: Optional. If you do it, I'll likely just skim through it to make sure it makes some kind of sense.
Weapon: I assume you'll have one unless you really love the body mods. You can basically have anything. But again, nothing nuclear. That would be overpowered. If your sword can destroy the earth, you'll have to come up with a new sword.
Weapon Skills: Available Options include Swords, Staves, Blunt weapons and Combat Mechs. Specializing in something outside of a Combat Mech offers a higher chance of Promotion.
Special Combat Abilities: Mech or Non? Explain any amazing abilities fully, including the training required to Acquire such skills.
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Mobile Suits/Biomech
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Type 01: MUGGER
[link] [link]The Mugger is the smallest unit of the available Mercenary Mechs. Each unit is mounted with a cannon on the right shoulder and powerful arms designed for powerful punches. Each one has available storage space in the bags on the front which are removable and double as backpacks. Unfortunately due to their small size and cost efficiency, little weapon customization can be done to them. What you see is effectively what you get.
Type 02: CIGARO
[link] [link] The Cigaro is the mercenaries' mid sized mech. It has rockets attached to the front and back which allow flight over short distances. Unlike the Mugger, Cigaro's possess hands with opposable fingers. Although these fingers mean its punches are weaker (too strong and they would be damaged) it gives greater option for weapons, as they can hold guns. The standard issue weapons for the Cigaro are powerful pistols and the stately bazooka.
Type 03: FARMBOY
[link] [link] [link] [link] The FarmBoy is the largest of the mercenary mechs. Its size and hard shell make it somewhat slow moving but it is very durable, capable of withstanding most bombs. Like the Cigaro it has fingered hands and can hold various weapons. Standard issue weapons for the FarmBoy are pistols, a large gatling gun, and the occasional anti-aircraft cannon. The AA cannon is rare as it has a lot of kick when fired, making accurate shots difficult. It also only has 3 shots and takes a long time to reload. It is not recommended for use outside of team combat.
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